Author Topic: 12/16/2015 - Maintenance  (Read 4200 times)

Offline Ziu

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12/16/2015 - Maintenance
« on: December 19, 2015, 06:55:32 AM »
Common Patch:

- 2015 Xmas event started.
-> Period: 12/16/2015 until 1/13/2016.
-> Find antonio NPC located near the central fountain in the city of prontera.

Mains Servers:

- Smelting Ore Box XII sales event ended.
- [Horror Toy Factory] instance related cards are added.
- Gunslinker fix skill: [Snake Eye] and [Tracking] didn't increase ranged physical attack.
- Auto-skill item [Protective Light] is modified so as not to be able to be reapplied until its effect wear off.
- Fix graphical errors when  summoner job (doram) transforms into monsters when using items.
Ex: piamette, faceworm queen, etc..
- Fix error with (shrink) effect when change you size.
- Pgang Ya Ppang Ya event ended.
- (Limited)Gym Membership Card Box(10) and (Limited)Halter Lead Box sales event ended.

Sakray Server:

- Fix some errors in-game with the navigation system.
- Sage skill fix: When you have 1 Yellow Gem in your inventory, the skill  consumes this Gem even upon failure. This phenomenon will be corrected.
- Doram fix skill: When autocast the second [Scar of Tarou] attack, the debuff [Wound Bite] was not being applied. This will be corrected.
- In Lighthalzen map [Veteran Adventurer NPC], items [Will of Warrior], [Blood Thirst] and [Dead Man's Chest] can be replaced by [Fragments Vicious Wind], [Curse Fragment] and [Energy Fragment].
« Last Edit: December 22, 2015, 11:13:04 AM by Gamuza »

Now -> Sura-Guillotine Cross Don\'t Stop Until 175.
Second SG(TKM) And Summoner (Physical) WiP

Offline Sigma

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Offline coren

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Re: 12/16/2015 - Maintenance
« Reply #2 on: December 20, 2015, 08:18:37 AM »
Quote from: Sigma;1412643
At last. Gravity uncovered refinement probability.

http://ro.gnjoy.com/news/probability/View.asp?category=4&seq=1941553&curpage=1

http://ro.gnjoy.com/news/probability/View.asp?category=4&seq=1941565&curpage=1

When does one apply versus the other?

Offline You

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Re: 12/16/2015 - Maintenance
« Reply #3 on: December 20, 2015, 11:13:48 AM »
A law was passed in South Korea recently, requiring companies to disclose specific data regarding probability-based items.

Offline Jayed

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Re: 12/16/2015 - Maintenance
« Reply #4 on: December 21, 2015, 09:13:20 AM »
Quote from: Sigma;1412643
At last. Gravity uncovered refinement probability.

http://ro.gnjoy.com/news/probability/View.asp?category=4&seq=1941553&curpage=1

http://ro.gnjoy.com/news/probability/View.asp?category=4&seq=1941565&curpage=1

LOL, such a law... well. This system does highly encourage "gambling" which is not something minors can handle being allowed to do (and some adults), but ultimately people should be responsible for themselves. I much prefer the rates being disclosed though.

It all makes sense now.. 8% chance to 11->12, not 10%. I knew it was lower than 10%.
« Last Edit: December 21, 2015, 09:41:58 AM by Jayed »

Offline Gamuza

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Re: 12/16/2015 - Maintenance
« Reply #5 on: December 22, 2015, 11:22:37 AM »
Welp, upgrading +9 -> +10 is also 9% instead of 10%. Funny thing is that -1% diff is present in all pieces of equipment.
Ragnarok. Ragnarok never changes.

Offline Sigma

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Re: 12/16/2015 - Maintenance
« Reply #6 on: December 23, 2015, 01:13:35 AM »
I thought nightmare Biolab revamp has been updated to main servers. But still no card art.
And I thought we all are misunderstand.

Actually. Boss cards are garment cards and normal are weapon cards.
« Last Edit: December 23, 2015, 03:10:40 AM by Sigma »

Offline Sigma

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Re: 12/16/2015 - Maintenance
« Reply #7 on: December 24, 2015, 03:54:36 AM »
http://ro.gnjoy.com/news/update/View.asp?seq=179&curpage=1

Summary of nightmare Biolab headgear enchant.

Main ingredient is Energy Debris.



Beside can be obtained by salvaging some level 4 weapons in the first place. It can be obtained by exchanging loots from Biolab.


Smooth Energy Debris can be obtained from Biolab 1-2F mobs.



Weak Energy Debris can be obtained from Biolab 1-2F mobs too.


Unstable Energy Debris can be obtained from Biolab 3F mobs.


Sinister Energy Debris can be obtained from Biolab 4F mobs.


Corrupt Energy Debris can be obtained from Biolab 5F mobs.

Exchange Rate
2000x Smooth Energy Debris > 1x Energy Debris
1000x Weak Energy Debris > 1x Energy Debris
500x Unstable Energy Debris > 1x Energy Debris
500x Sinister Energy Debris > 1x Energy Debris
50x Corrupt Energy Debris > 1x Energy Debris

Energy Debris can be exchanged to enchant materials.

50x Energy Debris > 1x Evil Mind Debris : used to reset enchant..


666x Energy Debris > 1x Grudge Debris : used to enchant headgear.


And Energy Debris can be also exchanged to Will of Warrior, Blood Thrist and Ghost Chill too. (I won't talk about it)

In addition. 3 pieces of same type first class soul can be exchanged to Death Chest, which can be opened to get randomly first class soul. ( You would got a lot of first class souls if you farm in Biolab 5F long enough since they're account-bound)

Enchant Guide
1. Use 10x Grudge Debris to enchant fourth slot to get random stat 1~5.
2. Use 10x Grudge Debris to enchant third slot to get random stat 1~5.
3.  Use 10x Grudge Debris to enchant second slot to get random stat 1~5, or new powerful enchants.
(I couldn't translate some of their names, need help)


패기
lv 1. : Atk+3%, Hit+3.
lv 2. : Atk+6%, Hit+6.
lv 3. : Atk+9%, Hit+9.
lv 4. : Atk+12%, Hit+12.
lv 5. : Atk+15%, Hit+15.
lv 6. : Atk+18%, Hit+18.
lv 7. : Atk+21%, Hit+21.
lv 8. : Atk+24%, Hit+24.
lv 9. : Atk+27%, Hit+27.
lv 10. : Atk+33%, Hit+30.


마정
lv 1. : Matk+3%, reduce fixed casting time by 0.1 second.
lv 2. : Matk+6%, reduce fixed casting time by 0.2 second.
lv 3. : Matk+9%, reduce fixed casting time by 0.3 second.
lv 4. : Matk+12%, reduce fixed casting time by 0.4 second.
lv 5. : Matk+15%, reduce fixed casting time by 0.5 second.
lv 6. : Matk+18%, reduce fixed casting time by 0.6 second.
lv 7. : Matk+21%, reduce fixed casting time by 0.7 second.
lv 8. : Matk+24%, reduce fixed casting time by 0.8 second.
lv 9. : Matk+27%, reduce fixed casting time by 0.9 second.
lv 10. : Matk+33%, reduce fixed casting time by 1 second.


예기
lv 1. : Cri+3, Critical damage+10%
lv 2. : Cri+6, Critical damage+20%
lv 3. : Cri+9, Critical damage+30%
lv 4. : Cri+12, Critical damage+40%
lv 5. : Cri+15, Critical damage+50%
lv 6. : Cri+18, Critical damage+60%
lv 7. : Cri+21, Critical damage+70%
lv 8. : Cri+24, Critical damage+80%
lv 9. : Cri+27, Critical damage+90%
lv 10. : Cri+30, Critical damage+110%


선궁
lv 1. : Long ranged damage+4%, Aspd+1%
lv 2. : Long ranged damage+8%, Aspd+2%
lv 3. : Long ranged damage+12%, Aspd+3%
lv 4. : Long ranged damage+16%, Aspd+4%
lv 5. : Long ranged damage+20%, Aspd+5%
lv 6. : Long ranged damage+24%, Aspd+6%
lv 7. : Long ranged damage+28%, Aspd+7%
lv 8. : Long ranged damage+32%, Aspd+8%
lv 9. : Long ranged damage+36%, Aspd+9%
lv 10. : Long ranged damage+44%, Aspd+10%


금강
lv 1 : MaxHP+5%, Def+15
lv 2 : MaxHP+10%, Def+30
lv 3 : MaxHP+15%, Def+45
lv 4 : MaxHP+20%, Def+60
lv 5 : MaxHP+25%, Def+75
lv 6 : MaxHP+30%, Def+90
lv 7 : MaxHP+35%, Def+105
lv 8 : MaxHP+40%, Def+120
lv 9 : MaxHP+45%, Def+135
lv 10 : MaxHP+55%, Def+150


자애
lv 1 : Heal effectiveness+5%, Mdef+3
lv 2 : Heal effectiveness+10%, Mdef+6
lv 3 : Heal effectiveness+15%, Mdef+9
lv 4 : Heal effectiveness+20%, Mdef+12
lv 5 : Heal effectiveness+25%, Mdef+15
lv 6 : Heal effectiveness+30%, Mdef+18
lv 7 : Heal effectiveness+35%, Mdef+21
lv 8 : Heal effectiveness+40%, Mdef+24
lv 9 : Heal effectiveness+45%, Mdef+27
lv 10 : Heal effectiveness+55%, Mdef+30

If you have enough luck to get powerful enchant. It will start at lv 1.

4. Upgrade powerful enchant, the more level you attempt, the more amount of material to use.
lv 1 > lv 2 uses 20x Grudge Debris
lv 2 > lv 3 uses 40x Grudge Debris
lv 3 > lv 4 uses 50x Grudge Debris
lv 4 > lv 5 uses 70x Grudge Debris
lv 5 > lv 6 uses 100x Grudge Debris
lv 6 > lv 7 uses 150x Grudge Debris
lv 7 > lv 8 uses 250x Grudge Debris
lv 8 > lv 9 uses 500x Grudge Debris
lv 9 > lv 10 uses 1000x Grudge Debris

5. If you get unwanted enchant. You can reset it by use 10x Evil Mind Debris.

Warning
1. Upgrade attempt has a chance of failure!, which downgrade your current enchant level by 1 ( e.g. If you try to enchant from lv 3 to 4 and fail. You enchant level is lowered to lv 2).
2. Failure at lv 1 doesn't remove enchant, just stay at lv 1.
3. Reset attempt will reset all of current enchant.

- Enchant success rate is 100%.
- You headgear can't be destroyed by enchant failure or reset attempt.
- Don't forget that nightmare Biolab headgears are account-bound. So you must enchant it yourself. :lol:
« Last Edit: December 24, 2015, 06:09:41 PM by Sigma »

Offline coren

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Re: 12/16/2015 - Maintenance
« Reply #8 on: December 24, 2015, 08:29:49 AM »
I think gravity just found a way to keep people playing kRO1 for a very long time...

Offline Jayed

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Re: 12/16/2015 - Maintenance
« Reply #9 on: December 24, 2015, 07:46:40 PM »
those requirements are ridiculous

Offline ZeroTigress

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Re: 12/16/2015 - Maintenance
« Reply #10 on: December 25, 2015, 01:09:19 AM »
Holy crap, they're following in RO2's footsteps.
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